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Другие публикации лиц с тем же именем

Temporal Development of Quality of Experience., , , , , и . Quality of Experience, Springer, (2014)A Questionnaire to Assess Virtual Conference Participation Experience., , и . QoMEX, стр. 197-200. IEEE, (2021)Modelling multi-episodic quality perception for different telecommunication services: First insights., , и . QoMEX, стр. 105-110. IEEE, (2014)TheFragebogen: A Web Browser-based Questionnaire Framework for Scientific Research., , , и . QoMEX, стр. 1-3. IEEE, (2019)Lessons learned organizing the PAM 2020 virtual conference., , , , , , и . Comput. Commun. Rev., 50 (3): 46-54 (2020)Gesture-based User Authentication for Mobile Devicesusing Accelerometer and Gyroscope., и . Informatiktage, том S-11 из LNI, стр. 243-246. GI, (2012)Multi-episodic perceived quality for one session of consecutive usage episodes with a speech telephony service., , , , и . Qual. User Exp., (2017)Towards training naïve participants for a perceptual annotation task designed for experts., , , и . QoMEX, стр. 1-6. IEEE, (2016)On the Applicability of Computer Vision based Gaze Tracking in Mobile Scenarios., , , и . MobileHCI, стр. 427-434. ACM, (2015)Insensitivity to Network Delay: Minecraft Gaming Experience of Casual Gamers., , , и . QCMan@ITC, стр. 31-33. IEEE, (2016)