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Learning from Games: HCI Design Innovations in Entertainment Software., , , and . Graphics Interface, page 237-246. (2003)Awareness Through Fisheye Views in Relaxed-WYSIWIS Groupware., , and . Graphics Interface, page 28-38. Canadian Human-Computer Communications Society, (1996)The effects of network delays on group work in real-time groupware.. ECSCW, page 299-318. Kluwer, (2001)The ASPECTA toolkit: affordable full coverage displays., , , , and . PerDis, page 87-105. ACM, (2016)Using Distortion-Oriented Displays to Support Workspace Awareness., , and . BCS HCI, page 299-314. Springer, (1996)Chalk sounds: the effects of dynamic synthesized audio on workspace awareness in distributed groupware., , , and . CSCW, page 85-94. ACM, (2011)More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and Effort., , , and . CHI, page 291:1-291:17. ACM, (2022)Individual models of color differentiation to improve interpretability of information visualization., and . CHI, page 2563-2572. ACM, (2010)Supporting Transitions to Expertise in Hidden Toolbars., , and . CHI, page 4687-4698. ACM, (2016)Dips and ceilings: understanding and supporting transitions to expertise in user interfaces., , , and . CHI, page 2741-2750. ACM, (2011)