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Parallelizing Visibility Computations on Triangulated Terrains.

, , and . Int. J. Geogr. Inf. Sci., 8 (6): 515-531 (1994)

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Preserving attribute values on simplified meshes by resampling detail textures., , , , and . Vis. Comput., 15 (10): 519-539 (1999)Towards a distributed 3D virtual museum., , , and . AVI, page 264-266. ACM Press, (1998)Ambient Occlusion and Edge Cueing for Enhancing Real Time Molecular Visualization., , and . IEEE Trans. Vis. Comput. Graph., 12 (5): 1237-1244 (2006)Multiresolution Modeling and Visualization of Volume Data Based on Simplicial Complexes., , , , and . VVS, page 19-26. ACM, (1995)Simplification of Tetrahedral meshes with accurate error evaluation., , , , and . IEEE Visualization, page 85-92. IEEE Computer Society and ACM, (2000)3D Scanning the Minerva of Arezzo., , , , , , , , , and 4 other author(s). ICHIM (2), page 266-272. Archives & Museum Informatics, Pittsburgh, PA, USA, (2001)DeWall: A fast divide and conquer Delaunay triangulation algorithm in Ed., , and . Comput. Aided Des., 30 (5): 333-341 (1998)Marching Intersections: An Efficient Approach to Shape-from-Silhouette., , , , , and . VMV, page 283-290. Aka GmbH, (2002)VCLab's Tools for 3D range data processing., , , , , and . VAST, page 13-22. Eurographics Association, (2003)Region representation: Parallel connected stripes.. Computer Vision, Graphics, and Image Processing, 28 (2): 139-165 (1984)