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Loot Distribution in Massive Online Games: Foreseeing Impacts on the Players Base., , , and . ICCCN, page 1-5. IEEE, (2012)Learning in Virtual Worlds: A New Path for Supporting Cognitive Impaired Children., and . HCI (20), volume 6780 of Lecture Notes in Computer Science, page 462-471. Springer, (2011)Follow the mob: An innovative approach for roaming characters in MMO games., , , and . NetGames, page 1-2. IEEE, (2012)Network analysis of the steam in-home streaming game system: poster., , , , , and . MobiCom, page 475-476. ACM, (2016)A Touch-based Configurable Gamepad for Gamers with Physical Disabilities., , , , and . CHIRA, page 67-74. ScitePress, (2017)Moody5: Personality-biased agents to enhance interactive storytelling in video games., , , , and . CoG, page 175-182. IEEE, (2022)Creation of Physiatric Exercises for Remote Use in Rehabilitation Exergames., , and . GHItaly@AVI, volume 2246 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)G.E.M.I.X.: Game Engine Movie Interaction eXperience., , , , and . GHItaly@AVI, volume 2246 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)GHOST: a GHOst STory-writer., , , , , and . CHItaly, page 24:1-24:9. ACM, (2017)FUN PLEdGE 2.0: a FUNny Platformers LEvels GEnerator (Rhythm Based)., , , and . CHItaly, page 22:1-22:9. ACM, (2017)