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Let's Play Catch in Words: Online Negotiation System with a Sense of Presence Based on Haptic Interaction.

, , and . Web Intelligence/IAT Workshops, page 357-360. IEEE Computer Society, (2009)978-0-7695-3801-3.

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A Task Scheduling Approach for Real-Time Stream Processing., , , and . CCBD, page 160-167. IEEE Computer Society, (2014)A Computing Model for Real-Time Stream Processing., , , and . CCBD, page 134-137. IEEE Computer Society, (2014)A Delay-Dependent Approach to H-infinity Filtering for Fuzzy Time-Varying Delayed Systems., , and . FUZZ-IEEE, page 1-6. IEEE, (2007)Non-negative Sparse Representation Based on Block NMF for Face Recognition., , , and . CCBR, volume 8232 of Lecture Notes in Computer Science, page 26-33. Springer, (2013)An itinerary for data fusion in distributed sensor network., and . GrC, page 106-110. IEEE Computer Society, (2011)The research on the micro-processing-used all-solid-state picosecond laser., , , , and . ICDIP, volume 8334 of SPIE Proceedings, page 83340K. SPIE, (2012)The research on the hundred picosecond laser with high repetition rate and high pulse energy., , , and . ICDIP, volume 8334 of SPIE Proceedings, page 83340J. SPIE, (2012)A quadratic programming approach to blind equalization and signal separation., , and . IEEE Trans. Signal Process., 57 (6): 2232-2244 (2009)A Two-Fitness Resource Scheduling Strategy Based on Improved Particle Swarm Optimization., , , , , , , and . SocialSec, volume 1298 of Communications in Computer and Information Science, page 263-277. Springer, (2020)Cloud Database Encryption Technology Based on Combinatorial Encryption., , , , and . GLOBECOM, page 1-5. IEEE, (2019)