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SHREC 2021: Track on Skeleton-based Hand Gesture Recognition in the Wild., , , , , , , , , and 9 other author(s). CoRR, (2021)A Comparison of Navigation Techniques in a Virtual Museum Scenario., , and . GCH, page 51-58. Eurographics Association, (2019)Eyes on Teleporting: Comparing Locomotion Techniques in Virtual Reality with Respect to Presence, Sickness and Spatial Orientation., , and . INTERACT (3), volume 14144 of Lecture Notes in Computer Science, page 547-566. Springer, (2023)SCENE-pathy: Capturing the Visual Selective Attention of People Towards Scene Elements., , , , , , , and . ICIAP (1), volume 14233 of Lecture Notes in Computer Science, page 352-363. Springer, (2023)Integration of Extended Reality with a Cyber-Physical Factory Environment and its Digital Twins., , , , , , , and . Proc. ACM Hum. Comput. Interact., 8 (EICS): 1-13 (2024)SHREC 2022 Track on Online Detection of Heterogeneous Gestures., , , , , , , , , and 3 other author(s). CoRR, (2022)Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality., , , , and . INTERACT (5), volume 12936 of Lecture Notes in Computer Science, page 177-185. Springer, (2021)CIDER: Collaborative Interior Design in Extended Reality., , , and . CHItaly, page 16:1-16:11. ACM, (2023)XR-Cockpit: a comparison of VR and AR solutions on an interactive training station., , , , , and . ETFA, page 603-610. IEEE, (2020)Comparison of deviceless methods for distant object manipulation in mixed reality., , , , , , and . Comput. Graph., (2024)