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SIHEN: Sistema Integrado Hypertestual para ENciclopedia (Demonstration).. ECHT, стр. 294. ACM, (1992)La metáfora de la biblioteca tradicional para el diseño de una biblioteca., , и . Inteligencia Artif., 6 (16): 93-98 (2002)Modeling an ontology on accessible evacuation routes for emergencies., , , и . Expert Syst. Appl., 41 (16): 7124-7134 (2014)Participative knowledge production of learning objects for e-books., , и . Electron. Libr., 20 (4): 296-305 (2002)Sharing your view: A distributed user interface approach for reviewing emergency plans., , , , и . Int. J. Hum. Comput. Stud., 72 (1): 126-139 (2014)Light on horizontal interactive surfaces: Input space for tabletop computing., , и . ACM Comput. Surv., 46 (3): 32:1-32:42 (2014)"Magic Flowerpot": An AR Game for Learning about Plants., , , и . CHI PLAY (Companion), стр. 813-819. ACM, (2019)Enabling social interaction in the museum through the Social Display Environment., , и . DigitalHERITAGE (1), стр. 345-348. IEEE, (2015)End-User Prototyping of Cross-Reality Environments., , , и . TEI, стр. 173-182. ACM, (2017)Exploring Interaction Mechanisms for Map Interfaces in Virtual Reality Environments., , , и . Interacción, стр. 7:1-7:7. ACM, (2018)