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CÉU-MEDIA: Local Inter-Media Synchronization using CÉU., , , and . WebMedia, page 143-150. ACM, (2016)Structured synchronous reactive programming with Cýu., , and . MODULARITY, page 29-40. ACM, (2015)A memory-bounded, deterministic and terminating semantics for the synchronous programming language Céu., , , , and . LCTES, page 1-18. ACM, (2018)Transparent standby for low-Power, resource-constrained embedded systems: a programming language-based approach (short WIP paper)., , , and . LCTES, page 94-98. ACM, (2018)Structured Synchronous Reactive Programming for Game Development - Case Study: On Rewriting Pingus from C++ to Céu.. SBGames, page 240-249. IEEE Computer Society, (2018)Cognitive Computing Systems in Reactive Multimedia Applications Developed in CÉU., , , , and . ISM, page 661-666. IEEE Computer Society, (2016)NCLua: objetos imperativos lua na linguagem declarativa NCL., , and . WebMedia, page 83-90. ACM, (2008)Relating declarative hypermedia objects and imperative objects through the NCL glue language., , and . ACM Symposium on Document Engineering, page 222-230. ACM, (2009)Selected and extended papers of the Brazilian Symposium on Programming Languages 2019-2020 (SBLP 2019-2020)., and . J. Comput. Lang., (2022)Symmetric distributed applications., , and . REBLS@SPLASH, page 41-50. ACM, (2021)