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The Impact of Determinism on Learning Atari 2600 Games.

, and . AAAI Workshop: Learning for General Competency in Video Games, volume WS-15-10 of AAAI Workshops, AAAI Press, (2015)

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Building Self-Play Curricula Online by Playing with Expert Agents in Adversarial Games., , and . BRACIS, page 479-484. IEEE, (2019)CMUNITED-97: RoboCup-97 Small-Robot World Champion Team., , and . AI Magazine, 19 (3): 61-69 (1998)Using RoboCup in university-level computer science education., , and . ACM J. Educ. Resour. Comput., 4 (2): 4 (2004)Multimodal embodied attribute learning by robots for object-centric action policies., , , , , and . Auton. Robots, 47 (5): 505-528 (June 2023)HyperNEAT-GGP: a hyperNEAT-based atari general game player., , , and . GECCO, page 217-224. ACM, (2012)Comparing evolutionary and temporal difference methods in a reinforcement learning domain., , and . GECCO, page 1321-1328. ACM, (2006)Importance Sampling Policy Evaluation with an Estimated Behavior Policy., , and . ICML, volume 97 of Proceedings of Machine Learning Research, page 2605-2613. PMLR, (2019)Teaching Social Behavior through Human Reinforcement for Ad hoc Teamwork - The STAR Framework: Extended Abstract., , and . AAMAS, page 1773-1775. International Foundation for Autonomous Agents and Multiagent Systems, (2019)Reducing Sampling Error in Policy Gradient Learning., and . AAMAS, page 1016-1024. International Foundation for Autonomous Agents and Multiagent Systems, (2019)On the Analysis of Complex Backup Strategies in Monte Carlo Tree Search., , , and . ICML, volume 48 of JMLR Workshop and Conference Proceedings, page 1319-1328. JMLR.org, (2016)