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Parental Mediation of Tablet Educational Use at Home and at School: Facilitators or Preventers?, , , and . IMCL, volume 725 of Advances in Intelligent Systems and Computing, page 924-935. Springer, (2017)Cognitive games for children's Executive Functions Training with or without learning difficulties: an Overview., , and . DSAI, page 165-171. ACM, (2018)Digital Comics Use to Develop Thinking Dispositions in Early Childhood Education., , and . ICALT, page 502-504. IEEE Computer Society, (2014)Children with Asperger Syndrome and Computer Supported Collaborative Learning Activities: A Case Study in a 3rd Grade Mixed Class., and . INCoS, page 274-281. IEEE Computer Society, (2010)Kindergarten Children as Story Makers: The Effect of the Digital Medium., , and . INCoS, page 84-91. IEEE Computer Society, (2011)Weaving User Immersive Experiences: Scientific Curiosity and Reasoning with Bodily Feelings Mapping and Evolution., and . HCI (15), volume 8524 of Lecture Notes in Computer Science, page 62-71. Springer, (2014)A Digital Storytelling Approach for Fostering Empathy Towards Autistic Children: Lessons learned.. DSAI, page 301-308. ACM, (2016)EI-Edurobot: a new proposal for empathy training through robotics., , , and . DSAI, page 219-226. ACM, (2020)Studying the effect of interaction analysis indicators on students' selfregulation during asynchronous discussion learning activities., and . CSCL (1), page 601-605. International Society of the Learning Sciences, (2009)Gamifying Early Foreign Language Learning - Using Digital Storytelling and Augmented Reality to Enhance Vocabulary Learning., and . IMCL, volume 1192 of Advances in Intelligent Systems and Computing, page 726-737. Springer, (2019)