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Ensuring coexistence among games and downloads in multihop wireless networks.

, , , and . CCNC, page 726-731. IEEE, (2015)

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Towards an immersive visualization of consumer-level simulations of vehicular traffic., , and . DS-RT, page 1-4. IEEE, (2021)P-2-P games for computer science., and . ICME, page 1382-1386. IEEE Computer Society, (2010)FairCast: fair multi-media streaming in ad hoc networks through local congestion control., , , , and . MSWiM, page 2-9. ACM, (2008)First person shooters on the road: Leveraging on APs and VANETs for a quality gaming experience., , and . Wireless Days, page 1-6. IEEE, (2012)Optimal assessments in VANET: The Oracle., , and . Wireless Days, page 1-5. IEEE, (2010)Mercator Atlas Robot: Bridging the Gap between Ancient Maps and Modern Travelers with Gestural Mixed Reality., , , and . ICCCN, page 1-5. IEEE, (2012)Augmenting augmented reality with pairwise interactions: The case of Count Luigi Ferdinando Marsili shooting game., , , , and . CCNC, page 467-471. IEEE, (2012)Recognizing intuitive pre-defined gestures for cultural specific interactions: An image-based approach., and . CCNC, page 172-176. IEEE, (2011)Laying the path to consumer-level immersive simulation environments., , and . DS-RT, page 1-4. IEEE, (2020)Going realistic and optimal: A distributed multi-hop broadcast algorithm for vehicular safety., , and . Comput. Networks, 55 (10): 2504-2519 (2011)