Author of the publication

Out of sight, out of mind: co-player effects on seniors' player experience.

, , , and . Fun and Games, page 74-83. ACM, (2010)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The Virtual Midas Touch: Helping Behavior After a Mediated Social Touch., and . IEEE Trans. Haptics, 2 (3): 136-140 (2009)Is This My Hand I See Before Me? The Rubber Hand Illusion in Reality, Virtual Reality, and Mixed Reality., , and . Presence Teleoperators Virtual Environ., 15 (4): 455-464 (2006)Evaluation of Stereoscopic Images: Beyond 2D Quality., , , and . TBC, 57 (2): 432-444 (2011)Wear It or Fear It - Exploration of Drivers & Barriers in Smartwatch Acceptance by Senior Citizens., , and . ICT4AWE, page 26-36. SciTePress, (2018)People, places, and play: player experience in a socio-spatial context., and . Computers in Entertainment, 6 (2): 18:1-18:11 (2008)Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting., , and . Fun and Games, volume 5294 of Lecture Notes in Computer Science, page 106-117. Springer, (2008)Determining Shape and Size of Personal Space of a Human when Passed by a Robot., , , and . Int. J. Soc. Robotics, 14 (2): 561-572 (2022)Theory-based Habit Modeling for Enhancing Behavior Prediction., , , , , and . CoRR, (2021)Reality Check: The Role of Realism in Stress Reduction Using Media Technology., and . Cyberpsy., Behavior, and Soc. Networking, 9 (2): 230-233 (2006)Social connectedness: concept and measurement., , , and . Intelligent Environments, volume 2 of Ambient Intelligence and Smart Environments, page 67-74. IOS Press, (2009)