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CAMY: applying a pet dog analogy to everyday ubicomp products., и . UbiComp, стр. 63-74. ACM, (2014)Fragmentation and transition: understanding perceptions of virtual possessions among young adults in Spain, South Korea and the United States., , , , , , , , , и 5 other автор(ы). CHI, стр. 1833-1842. ACM, (2013)Designing with unconscious human behaviors for eco-friendly interaction., , и . CHI Extended Abstracts, стр. 2651-2654. ACM, (2009)The ténéré: design for supporting energy conservation behaviors., , и . CHI Extended Abstracts, стр. 2643-2646. ACM, (2009)AutomataStage: an AR-mediated Creativity Support Tool for Hands-on Multidisciplinary Learning., , , и . CHI, стр. 732:1-732:16. ACM, (2023)miniStudio: Designers' Tool for Prototyping Ubicomp Space with Interactive Miniature., , и . CHI, стр. 213-224. ACM, (2016)Creating social value of interactive media installation: case study of designing "wish spark"., , и . CHI Extended Abstracts, стр. 2835-2840. ACM, (2008)Exploration on Everyday Objects as an IoT Control Interface., и . Conference on Designing Interactive Systems, стр. 1654-1668. ACM, (2022)M.Sketch: Prototyping Tool for Linkage-Based Mechanism Design., , , и . UIST (Adjunct Volume), стр. 75-77. ACM, (2016)Poke: emotional touch delivery through an inflatable surface over interpersonal mobile communications., , и . UIST (Adjunct Volume), стр. 61-62. ACM, (2011)