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Distant freehand pointing and clicking on very large, high resolution displays.

, and . UIST, page 33-42. ACM, (2005)

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Extend, Push, Pull: Smartphone Mediated Interaction in Spatial Augmented Reality via Intuitive Mode Switching., , and . SUI, page 2:1-2:10. ACM, (2020)The performance of indirect foot pointing using discrete taps and kicks while standing., and . Graphics Interface, page 265-272. ACM, (2015)RubberEdge: Reducing Clutching by Combining Position and Rate Control with Elastic Feedback, , , and . CoRR, (2008)Territoriality and behaviour on and around large vertical publicly-shared displays., , , , and . Conference on Designing Interactive Systems, page 468-477. ACM, (2012)Tap-Kick-Click: Foot Interaction for a Standing Desk., and . Conference on Designing Interactive Systems, page 323-333. ACM, (2016)Effect of Bezel Presence and Width on Visual Search., , and . PerDis, page 118-123. ACM, (2014)Corrigendum to "The spatial sign covariance matrix with unknown location" J. Multivariate Analysis 130 (2014) 107-117., , and . J. Multivar. Anal., (2015)HybridPointing for Touch: Switching Between Absolute and Relative Pointing on Large Touch Screens., , , and . Proc. ACM Hum. Comput. Interact., 5 (ISS): 495:1-495:22 (2021)OctoPocus in VR: Using a Dynamic Guide for 3D Mid-Air Gestures in Virtual Reality., , , , and . IEEE Trans. Vis. Comput. Graph., 27 (12): 4425-4438 (2021)DirectGPT: A Direct Manipulation Interface to Interact with Large Language Models., , , and . CoRR, (2023)