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A Preliminary Report on Hands-On and Cross-Course Activities in a College Software Testing Course.

, , and . ICST Workshops, page 445-451. IEEE, (2020)

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Using Machine Learning Techniques to Capture Engineering Design Behaviors., , , , , , , , and . ICLS, International Society of the Learning Sciences, (2018)A Preliminary Report on Hands-On and Cross-Course Activities in a College Software Testing Course., , and . ICST Workshops, page 445-451. IEEE, (2020)Collaboration and Content Recognition Features in an Inquiry Tutor., , , and . Intelligent Tutoring Systems (2), volume 6095 of Lecture Notes in Computer Science, page 444. Springer, (2010)Students that Benefit from Educational 3D Games., and . ICALT, page 473-475. IEEE Computer Society, (2011)Who Needs Help? Automating Student Assessment Within Exploratory Learning Environments., , , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 125-134. Springer, (2015)Authoring Expert Knowledge Bases for Intelligent Tutors through Crowdsourcing., and . AIED, volume 7926 of Lecture Notes in Computer Science, page 640-643. Springer, (2013)Improving the Efficiency of Automatic Knowledge Generation through Games and Simulations., and . AIED, volume 7926 of Lecture Notes in Computer Science, page 349-358. Springer, (2013)Rashi Game: Towards an Effective Educational 3D Gaming Experience., and . ICALT, page 436-437. IEEE Computer Society, (2011)When Less Is More: Focused Pruning of Knowledge Bases to Improve Recognition of Student Conversation., , and . ITS, volume 7315 of Lecture Notes in Computer Science, page 340-345. Springer, (2012)A Design Framework for Experiential History Games., and . GALA, volume 9599 of Lecture Notes in Computer Science, page 161-170. Springer, (2015)