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Learning to Hallucinate Face Images via Component Generation and Enhancement.

, , , , and . IJCAI, page 4537-4543. ijcai.org, (2017)

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Smoothing the Disentangled Latent Style Space for Unsupervised Image-to-Image Translation., , , , , , , , and . CVPR, page 10785-10794. Computer Vision Foundation / IEEE, (2021)A Comparison of TV-L1 Optical Flow Solvers on GPU, , , and . GPU Technology Conference (GTC), NVIDIA, (2014)An edge-preserving filtering framework for visibility restoration., , , and . ICPR, page 384-387. IEEE Computer Society, (2012)PIFu for the Real World: A Self-supervised Framework to Reconstruct Dressed Human from Single-View Images., , , , , , and . CVM (1), volume 14592 of Lecture Notes in Computer Science, page 3-23. Springer, (2024)Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometry., , , , , , , , , and . CVPR, page 13864-13872. IEEE, (2023)Learning Audio-Driven Viseme Dynamics for 3D Face Animation., , , , , , and . CoRR, (2023)Get3DHuman: Lifting StyleGAN-Human into a 3D Generative Model using Pixel-aligned Reconstruction Priors., , , , , , and . ICCV, page 9253-9263. IEEE, (2023)PVSeRF: Joint Pixel-, Voxel- and Surface-Aligned Radiance Field for Single-Image Novel View Synthesis., , , , , , and . ACM Multimedia, page 1572-1583. ACM, (2022)FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction., , , , and . CVPR, page 362-371. IEEE, (2023)Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar., , , , , and . SIGGRAPH Asia, page 50:1-50:12. ACM, (2023)