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Virtual reality and augmented reality for education: panel.. SIGGRAPH ASIA Symposium on Education: Talks, page 8:1-8:2. ACM, (2016)Fuwa-Vision: an auto-stereoscopic floating-image display., , , , , and . SIGGRAPH Asia Emerging Technologies, page 13:1-13:4. ACM, (2012)SoftVibe: Enhancing On-Body Haptic Feedback in VR using Rapid-Prototyping Toolkit with Modularized Flexible Vibrotactile Device., , and . SIGGRAPH Asia Emerging Technologies, page 17:1-17:2. ACM, (2023)A framework for interactive paper-craft system.. CHI Extended Abstracts, page 1411-1416. ACM, (2012)Selective inductive powering system for paper computing., , , and . Advances in Computer Entertainment Technology, page 59. ACM, (2011)fingerT9: leveraging thumb-to-finger interaction for one-handed text entry on smartwatches., , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 9:1-9:3. ACM, (2017)Embodied Weather: Promoting Public Understanding of Extreme Weather Through Immersive Multi-Sensory Virtual Reality., , , , , and . VRCAI, page 60:1-60:2. ACM, (2019)FusePrint: A DIY 2.5D Printing Technique for Good-fit Fabrication with Daily Objects., , and . CHI Extended Abstracts, page 413-416. ACM, (2017)Petimo: children's companion for safe social networking., , , , , , , , , and 10 other author(s). SIGGRAPH ASIA Art Gallery & Emerging Technologies, page 80. ACM, (2009)ColorTact: A Finger Wearable Audio-tactile Device Using Customizable Color Tagging., , and . UbiComp/ISWC Adjunct, page 178-181. ACM, (2018)