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Identifying Factors of Young Children's Engagement in Active Play to Inform the Design of TEIs.

, , , , and . OZCHI, page 97-110. ACM, (2022)

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Embodied Interaction Design for Active Play with Young Children: A Scoping Review., , , , , , and . OZCHI, page 293-306. ACM, (2021)Taxonomy of Information Literacy Competencies, , and . JOURNAL OF INFORMATION TECHNOLOGY EDUCATION, (2002)Identifying Factors of Young Children's Engagement in Active Play to Inform the Design of TEIs., , , , and . OZCHI, page 97-110. ACM, (2022)Exploring the Affordances of Digital Toys for Young Children's Active Play., , , , , , and . OZCHI, page 325-337. ACM, (2022)Assessing Intranets: The Gap between Reported and Realized Benefits., , and . AMCIS, page 40. Association for Information Systems, (2003)A conceptual model for e-commerce curriculum design and development., and . IRMA Conference, page 555-557. IDEA Group Publishing, (2000)A 3D image analysis tool for SPECT imaging., , , , , , , , and . Medical Imaging: Image-Guided Procedures, volume 5744 of SPIE Proceedings, SPIE, (2005)Project Risk Differences between Virtual and Co-Located Teams., and . J. Comput. Inf. Syst., 51 (1): 19-30 (2010)Differing Impact Levels from Risk Factors on Virtual and Co-Located Software Development Projects., and . AMCIS, page 118. Association for Information Systems, (2009)Project Duration and Risk Factors on Virtual Projects., and . J. Comput. Inf. Syst., 54 (1): 75-83 (2013)