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Towards an open sound card: bare-bones FPGA board in context of PC-based digital audio: based on the AudioArduino open sound card system.

, and . Audio Mostly Conference, page 47-54. ACM, (2011)

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An Investigation on Temporal Aspects in the Audio-Haptic Simulation of Footsteps., and . COST TD0904 International Workshop, volume 6789 of Lecture Notes in Computer Science, page 101-115. Springer, (2010)Inside the Boundaries of the Physical World: Audio-Haptic Feedback as Support for the Navigation in Virtual Environments., , and . EuroHaptics (1), volume 7282 of Lecture Notes in Computer Science, page 577-588. Springer, (2012)Theory of Banded Waveguides., , , and . Computer Music Journal, 28 (1): 37-50 (2004)Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket., , , , , and . VRST, page 355-356. ACM, (2016)The role of sound in the sensation of ownership of a pair of virtual wings in immersive VR., , and . Audio Mostly Conference, page 24:1-24:6. ACM, (2014)Investigating the Role of Auditory Feedback in a Multimodal Biking Experience., , and . CMMR, volume 11265 of Lecture Notes in Computer Science, page 327-337. Springer, (2017)Influence of auditory and haptic feedback on a balancing task., , and . Int. J. Auton. Adapt. Commun. Syst., 6 (4): 366-376 (2013)HearMeVirtual Reality: Using Virtual Reality to Facilitate Empathy Between Hearing Impaired Children and Their Parents., , , , , , and . Frontiers Virtual Real., (2021)Sonic Interactions in Virtual Reality: State of the Art, Current Challenges, and Future Directions., , , , and . IEEE Computer Graphics and Applications, 38 (2): 31-43 (2018)Earnormous: An educational VR game about how humans hear., and . VRST, page 52:1-52:2. ACM, (2023)