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Parallel Triangles and Squares Count for Multigraphs Using Vertex Covers., , , and . ICCS (4), volume 14076 of Lecture Notes in Computer Science, page 635-646. Springer, (2023)Anti-Section Transitive Closure., , , , , and . HiPC, page 192-201. IEEE, (2021)Fast and Adaptive List Intersections on the GPU., , , , and . HPEC, page 1-7. IEEE, (2018)Approximately and Efficiently Estimating Dynamic Point-to-Point Shortest Path., and . IEEE BigData, page 3015-3024. IEEE, (2020)Accelerating Datalog applications with cuDF., , , , and . IA3@SC, page 41-45. IEEE, (2022)Hornet: An Efficient Data Structure for Dynamic Sparse Graphs and Matrices on GPUs., , , and . HPEC, page 1-7. IEEE, (2018)Performance Impact of Memory Channels on Sparse and Irregular Algorithms., , , , and . IA3@SC, page 67-70. IEEE, (2019)Skip the Intersection: Quickly Counting Common Neighbors on Shared-Memory Systems., , , , and . HPEC, page 1-7. IEEE, (2019)Logarithmic Radix Binning and Vectorized Triangle Counting., , , , , , , , and . HPEC, page 1-7. IEEE, (2018)Improving Scheduling for Irregular Applications with Logarithmic Radix Binning., , and . HPEC, page 1-7. IEEE, (2019)