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Exploring Children's Use of a Remotely Controlled Surfacebot Character for Storytelling.

, , , , and . INTETAIN, volume 215 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 120-129. Springer, (2017)

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Exploring Children's Use of a Remotely Controlled Surfacebot Character for Storytelling., , , , and . INTETAIN, volume 215 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 120-129. Springer, (2017)GOAL: An eHealth Application for Rewarding Healthy Behaviour. The First Experiences of Older Adults., , , , , , and . ICT4AWE, page 58-66. SciTePress, (2019)Why My Grandfather Finds Difficulty in using Ehealth: Differences in Usability Evaluations between Older Age Groups., , , , and . ICT4AWE, page 48-57. SciTePress, (2019)Embodied Conversational Agents in eHealth: How Facial and Textual Expressions of Positive and Neutral Emotions Influence Perceptions of Mutual Understanding., , and . Interact. Comput., 33 (2): 167-176 (2021)Designing a Smart Toy Interactive Setting for Creating Stories - From Free Play to Story Structure and Reflection Support., , , and . ArtsIT/DLI, volume 328 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 601-610. Springer, (2019)The Results of an Iterative Evaluation Process of an Mhealth Application for Rewarding Healthy Behaviour Among Older Adults., , , , , , , and . ICT4AWE (Revised Selected Papers), volume 1219 of Communications in Computer and Information Science, page 62-78. Springer, (2019)