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gCubik+i Virtual 3D Aquarium: Interfacing a Graspable 3d Display with a Tabletop Display.

, , , , and . Eurographics (Short Papers), page 45-48. Eurographics Association, (2010)

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Poster: Toward an Interactive Box-shaped 3D Display: Study of the Requirements for Wide Field of View., , , and . 3DUI, page 157-158. IEEE Computer Society, (2008)Depth Recognition in 3D Translucent Stereoscopic Imaging of Medical Volumes by Means of a Glasses-Free 3D Display., , , , , , and . ACIT/CSII/BCD, page 190-193. IEEE, (2017)Evaluation of a Virtual Reality-based Baseball Batting Training System Using Instantaneous Bat Swing Information., , , , and . VR, page 1289-1290. IEEE, (2019)Vetrina Attori: Scene Seek Support System Focusing on Characters in a Video., , , and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 343-349. Springer, (2017)SenseWeb: collaborative image classification in a multi-user interaction environment., , , , and . ACM Multimedia, page 456-459. ACM, (2004)Theta: an object-oriented operating system for intelligent process monitoring., , , and . RTS, page 145-152. IEEE, (1991)Trapunta Attori: AMV Creation Support System Focusing on Characters in a Video., , , and . UbiComp/ISWC Adjunct, page 412-415. ACM, (2018)gCubik: a cubic autostereoscopic display for multiuser interaction: grasp and group-share virtual images., , , and . SIGGRAPH Posters, page 133. ACM, (2008)Improving Relationships between Parents and Children in Shopping Malls by Using a Digital Treasure Hunting Game., , , , and . CHI PLAY (Companion), page 261-267. ACM, (2017)YUGE: Collecting and Evaluating Gestures in a Playful Way., , , and . UbiComp/ISWC Adjunct, page 460-463. ACM, (2018)