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The players of games: Evaluating and recording human and AI game playing behaviour.. ICACCI, стр. 724-729. IEEE, (2013)Mobile device based support to enrich initiative games and to facilitate in-game evaluation in experiential education.. TAMoCo, том 201 из Frontiers in Artificial Intelligence and Applications, стр. 163-166. IOS Press, (2009)Adaptive scheduling in dynamic environments., и . FedCSIS, том 2 из Annals of Computer Science and Information Systems, стр. 1331-1336. (2014)Ant-Colony Based Heuristics to Minimize Power and Delay in the Internet., , , и . GreenCom/iThings/CPScom, стр. 1419-1423. IEEE, (2013)Computer Games and Artificial Intelligence.. Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Don't step on the Distribution's Tail (Investigating the impact of random fluctuations on efficient resource utilization)., и . FedCSIS, том 2 из Annals of Computer Science and Information Systems, стр. 1525-1527. (2014)Energy optimisation of the wireless access network through aggregation of mobile terminals., , и . FedCSIS, стр. 1193-1198. (2012)A Swarm Intelligence Solution for Financial Roadshow Documents., , , , , и . TAMoCo, том 201 из Frontiers in Artificial Intelligence and Applications, стр. 103-116. IOS Press, (2009)Behavioural game AI - A theoretical approach.. ICITST, стр. 550-555. IEEE, (2011)Demand-side management for air conditioning., , и . ICITST, стр. 519-524. IEEE, (2011)