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Video Games and the Future of Learning, , , and . Phi Delta Kappan, 87 (2): 104-111 (2005)Learning and Games. The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)What Video Games have to Teach about Learning and Literacy. Palgrave MacMillan, New York, (2007)Book Synopsis - What Video Games Have to Teach Us About Learning and Literacy. ACM Computers in Entertainment, 1 (1): 20-24 (2003)What's a screen mean in a video game?. IDC, page 6. ACM, (2008)Play and the Real World: A Response to Katherine Richardson Bruna’s Commentary. Science Education as a Pathway to Teaching Language Literacy, sense publishers, Rotterdam, https://www.sensepublishers.com/files/9789460911316PR.pdf.(2010)Playing to learn game design skills in a game context., , , , , and . ICLS (3), page 368-374. International Society of the Learning Sciences, (2008)New perspectives on learning through (game) design., , , , , , , , , and 9 other author(s). ICLS (3), page 253-257. International Society of the Learning Sciences, (2008)What video games have to teach us about learning and literacy. Palgrave Macmillan, New York, (2004)Learning by design: Good video games as learning machines. E-Learning and Digital Media, 2 (1): 5-16 (2005)