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E-cecilia: implementation of a music game.

, , , , , and . CoSECivi, volume 1196 of CEUR Workshop Proceedings, page 66-77. CEUR-WS.org, (2014)

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Augmented film narrative by use of non-photorealistic rendering., , , , , , , and . IC3D, page 1-8. IEEE, (2017)Real-time generation of L-system scene models for rendering and interaction.. SCCG, page 67-74. ACM, (2009)Pupillary Reactivity to Non-Photorealistic Rendering: A Case Study of Immersion in 3D Cinema., , , , , , , and . IC3D, page 1-8. IEEE, (2018)GPU-based Particle Transport for PET Reconstruction. Budapest University of Technology and Economics, Hungary, (2014)Gamma Photon Transport on the GPU for PET., , , , and . LSSC, volume 5910 of Lecture Notes in Computer Science, page 435-442. Springer, (2009)Analysis and Control of the Accuracy and Convergence of the ML-EM Iteration., , , and . LSSC, volume 8353 of Lecture Notes in Computer Science, page 170-177. Springer, (2013)Crystal Scattering Simulation for PET on the GPU., and . Eurographics (Short Papers), page 61-64. Eurographics Association, (2011)Post-processing NPR effects for video games., , , and . VRCAI, page 147-156. ACM, (2013)From 2D to 3D: A Case Study of NPR and Stereoscopic Cinema., , , , and . Smart Graphics, volume 9317 of Lecture Notes in Computer Science, page 87-98. (2015)Efficient Free Path Sampling in Inhomogeneous Media., , , and . Eurographics (Posters), Eurographics Association, (2010)