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Using Task-Based Modeling to Generate Scaffolding in Narrative-Guided Exploratory Learning Environments., and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 107-114. IOS Press, (2009)Toward a domain-independent framework to automate scaffolding of task-based learning in digital games., and . FDG, page 331-332. ACM, (2009)Annie and FixIt: Showcasing Dynamic Guidance for Task-Based Exploratory Learning., and . AIED, volume 6738 of Lecture Notes in Computer Science, page 629. Springer, (2011)Firebolt: A System for Automated Low-Level Cinematic Narrative Realization., , , and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 333-342. Springer, (2019)Extending models of conflict and intent dynamics in narrative-based virtual worlds.. MMSys, page 199-208. ACM, (2010)Merits of a Temporal Modal Logic for Narrative Discourse Generation., , and . INT/SBG@AIIDE, volume WS-15-22 of AAAI Workshops, page 23-29. AAAI Press, (2015)Planning Graphs for Efficient Generation of Desirable Narrative Trajectories., , and . AIIDE Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Directing Intentional Superposition Manipulation., , and . AIIDE Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)MultiStyle: Characterizing Multiplayer Cooperative Gameplay by Incorporating Distinct Player Playstyles in a Multi-Agent Planner., and . AIIDE, page 97-106. AAAI Press, (2023)Evaluating Reader Comprehension of Plan-Based Stories Containing Failed Actions., and . AIIDE, page 179-188. AAAI Press, (2022)