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Workshop on Scaffolding in Open-Ended Learning Environments (OELEs).

, , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 952-953. Springer, (2013)

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A Typology of Players in the Game Physics Playground., , , and . DiGRA Conference, Digital Games Research Association, (2017)Is Student Frustration in Learning Games More Associated with Game Mechanics or Conceptual Understanding?, , , , and . ICLS, International Society of the Learning Sciences, (2018)Modeling Team-level Multimodal Dynamics during Multiparty Collaboration., , , , , , , , and . ICMI, page 244-258. ACM, (2019)Workshop on Scaffolding in Open-Ended Learning Environments (OELEs)., , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 952-953. Springer, (2013)I Say, You Say, We Say: Using Spoken Language to Model Socio-Cognitive Processes during Computer-Supported Collaborative Problem Solving., , , , , , , and . Proc. ACM Hum. Comput. Interact., 3 (CSCW): 194:1-194:19 (2019)Using Epistemic Networks with Automated Codes to Understand Why Players Quit Levels in a Learning Game., , , and . ICQE, volume 1112 of Communications in Computer and Information Science, page 106-116. Springer, (2019)Detecting Student Emotions in Computer-Enabled Classrooms., , , , , , , and . IJCAI, page 4125-4129. IJCAI/AAAI Press, (2016)Adaptive E-Learning, and . Educational Psychologist, (2003)The use and effects of incentive systems on learning and performance in educational games., , , , , , and . Comput. Educ., (2021)Towards Dynamic Intelligent Support for Collaborative Problem Solving., , , , , and . TTW@AIED, volume 2501 of CEUR Workshop Proceedings, page 59-65. CEUR-WS.org, (2019)