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Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible.

, , , , , , , and . FUN, volume 100 of LIPIcs, page 3:1-3:21. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2018)

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The Computational Complexity of Finding Hamiltonian Cycles in Grid Graphs of Semiregular Tessellations., and . CCCG, page 114-128. (2018)Folding Equilateral Plane Graphs., , , , , , and . ISAAC, volume 7074 of Lecture Notes in Computer Science, page 574-583. Springer, (2011)This Game Is Not Going To Analyze Itself., , , , , , , and . CoRR, (2023)Traversability, Reconfiguration, and Reachability in the Gadget Framework., , , , and . WALCOM, volume 13174 of Lecture Notes in Computer Science, page 47-58. Springer, (2022)An Efficient Reversible Algorithm for Linear Regression., , and . ICRC, page 103-108. IEEE, (2021)Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible., , , , , , , and . FUN, volume 100 of LIPIcs, page 3:1-3:21. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2018)The Computational Complexity of Portal and Other 3D Video Games., , and . FUN, volume 100 of LIPIcs, page 19:1-19:22. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2018)Arithmetic Expression Construction., , , , , , , , , and 3 other author(s). ISAAC, volume 181 of LIPIcs, page 12:1-12:15. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2020)Cache-Adaptive Analysis., , , , , , , and . SPAA, page 135-144. ACM, (2016)Toward a General Complexity Theory of Motion Planning: Characterizing Which Gadgets Make Games Hard., , and . ITCS, volume 151 of LIPIcs, page 62:1-62:42. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2020)