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Using Game-Based Cooperative Learning to Improve Learning Motivation: A Study of Online Game Use in an Operating Systems Course.

, , , , and . IEEE Trans. Educ., 56 (2): 183-190 (2013)

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A Real-Time Edge-based Compression/Decompression for 3D Models., , , and . Computer Graphics and Imaging, page 37-42. IASTED/ACTA Press, (2005)Applying Learning Log Explorer to Diagnoses of E-Learning., , and . IMSA, page 151-156. IASTED/ACTA Press, (2005)An Efficient Edge-Based Compression Algorithm for 3D Models with Holes and Handles., , and . J. Inf. Sci. Eng., 22 (2): 401-423 (2006)Octree Subdivision Using Coplanar Criterion for Hierarchical Point Simplification., , , , and . PSIVT, volume 4319 of Lecture Notes in Computer Science, page 54-63. Springer, (2006)Effect of knowledge complementation grouping strategy for cooperative learning on online performance and learning achievement., , , , and . Comput. Appl. Eng. Educ., 22 (3): 541-550 (2014)Effects of Anonymity in Group Discussion on Peer Interaction and Learning Achievement., , , and . IEEE Trans. Educ., 56 (3): 292-299 (2013)Applying the genetic encoded conceptual graph to grouping learning., , , , , and . Expert Syst. Appl., 37 (6): 4103-4118 (2010)Systematic analysis of peer interaction in cooperative learning., , , , and . FIE, page S4. IEEE Computer Society, (2011)Java Assist Learning System for Assisted Learning on Facebook., , , and . LaTiCE, page 77-82. IEEE Computer Society, (2013)Interactive and Collaborative Virtual Learning Environment: Virtual Wildlife Park., , , and . ICDCS Workshops, page 622-. IEEE Computer Society, (2003)