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Trading Performance for Stability in Markov Decision Processes.

, , , and . LICS, page 331-340. IEEE Computer Society, (2013)

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Reduction of stochastic parity to stochastic mean-payoff games., and . Inf. Process. Lett., 106 (1): 1-7 (2008)Sensor Synthesis for POMDPs with Reachability Objectives., , and . ICAPS, page 47-55. AAAI Press, (2018)Graph Planning with Expected Finite Horizon., and . CoRR, (2018)Pushdown reachability with constant treewidth., and . Inf. Process. Lett., (2017)Qualitative concurrent parity games., , and . ACM Trans. Comput. Log., 12 (4): 28:1-28:51 (2011)Quantitative languages., , and . ACM Trans. Comput. Log., 11 (4): 23:1-23:38 (2010)The Complexity of Mean-Payoff Pushdown Games., and . J. ACM, 64 (5): 34:1-34:49 (2017)Automated analysis of real-time scheduling using graph games., , and . HSCC, page 163-172. ACM, (2013)The Cost of Exactness in Quantitative Reachability., , and . Models, Algorithms, Logics and Tools, volume 10460 of Lecture Notes in Computer Science, page 367-381. Springer, (2017)Two-Player Nonzero-Sum omega-Regular Games.. CONCUR, volume 3653 of Lecture Notes in Computer Science, page 413-427. Springer, (2005)