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Ego-Exo: Transferring Visual Representations From Third-Person to First-Person Videos., , , and . CVPR, page 6943-6953. Computer Vision Foundation / IEEE, (2021)Ego-Topo: Environment Affordances From Egocentric Video., , , and . CVPR, page 160-169. Computer Vision Foundation / IEEE, (2020)Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives., , , , , , , , , and 44 other author(s). CoRR, (2023)EgoDistill: Egocentric Head Motion Distillation for Efficient Video Understanding., , and . CoRR, (2023)Ego4D: Around the World in 3, 000 Hours of Egocentric Video., , , , , , , , , and 75 other author(s). CVPR, page 18973-18990. IEEE, (2022)Environment Predictive Coding for Visual Navigation., , , and . ICLR, OpenReview.net, (2022)Differentiable Causal Discovery Under Unmeasured Confounding., , , and . AISTATS, volume 130 of Proceedings of Machine Learning Research, page 2314-2322. PMLR, (2021)Grounded Human-Object Interaction Hotspots From Video., , and . ICCV, page 8687-8696. IEEE, (2019)A Uniform In Vitro Efficacy Dataset to Guide Antimicrobial Peptide Design., , , and . Data, 4 (1): 27 (2019)Learning Affordance Landscapes for Interaction Exploration in 3D Environments., and . NeurIPS, (2020)