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Towards Behavioral Consistency in Animated Agents., and . DEFORM/AVATARS, volume 196 of IFIP Conference Proceedings, page 191-205. Kluwer, (2000)Simulating Heterogeneous Crowds with Interactive Behaviors., , , , and . Eurographics (Tutorials), page 1. Eurographics Association, (2014)Constraints-Based Complex Behavior in Rich Environments., and . IVA, volume 6356 of Lecture Notes in Computer Science, page 1-14. Springer, (2010)Avatars á la Snow Crash., and . CA, page 19-24. IEEE Computer Society, (1998)Creating crowd variation with the OCEAN personality model., , , and . AAMAS (3), page 1217-1220. IFAAMAS, (2008)Using a Parameterized Memory Model to Modulate NPC AI., , and . IVA, volume 8108 of Lecture Notes in Computer Science, page 1-14. Springer, (2013)Automated Generation of Plausible Agent Object Interactions., and . IVA, volume 9238 of Lecture Notes in Computer Science, page 295-309. Springer, (2015)The Virtual Apprentice., and . IVA, volume 7502 of Lecture Notes in Computer Science, page 15-27. Springer, (2012)MacGyver virtual agents: using ontologies and hierarchies for resourceful virtual human decision-making., and . AAMAS, page 1153-1154. IFAAMAS, (2013)Agent script generation using descriptive text documents., , and . MIG, page 181. ACM, (2014)