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Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment.

, and . FLAIRS, page 14-19. AAAI Press, (2004)

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Influence points for tactical information in navigation meshes., , and . FDG, page 79-85. ACM, (2009)Generating Texture Aware Spatial Decompositions., and . FLAIRS, AAAI Press, (2012)Optimal information placement in an interactive 3D environment., and . Sandbox@SIGGRAPH, page 141-147. ACM, (2007)Building Community and Commitment with a Virtual Coach in Mobile Wellness Programs., , , and . IVA, volume 8637 of Lecture Notes in Computer Science, page 279-284. Springer, (2014)A Multi-agent Approach to Controlling a Smart Environment., , and . Designing Smart Homes, volume 4008 of Lecture Notes in Computer Science, Springer, (2006)Automation Intelligence for the Smart Environment., , , and . IJCAI, page 1513-1514. Professional Book Center, (2005)A Largest Common Subsequence-based Distance Measure for Classifying Player Motion Traces in Virtual Worlds., and . FLAIRS, AAAI Press, (2010)Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment., and . FLAIRS, page 14-19. AAAI Press, (2004)Adversarial Navigation Mesh Alteration., and . AIIDE, The AAAI Press, (2010)Wallah: design and evaluation of a task-centric mobile-based crowdsourcing platform., , , , and . MobiQuitous, page 188-197. ICST / ACM, (2014)