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Supporting Crisis Training with a Mobile Game System.

, , , and . SGDA, volume 8101 of Lecture Notes in Computer Science, page 165-177. Springer, (2013)

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Other publications of authors with the same name

Making Interactive Board Games to Learn: Reflections on AnyBoard., , , and . Make2Learn@ICEC, volume 1450 of CEUR Workshop Proceedings, page 21-26. CEUR-WS.org, (2015)SERVE: Smart Ecosystems cReation by Visual dEsign Authoring Internet of Things and Smart Objects Applications., , , , and . AVI, page 372-375. ACM, (2016)Tiles: An Inventor Toolkit for Interactive Objects., , and . AVI, page 332-333. ACM, (2016)Linking reflective learning and knowledge maturing in organizations., , , , and . ARTEL@EC-TEL, volume 1103 of CEUR Workshop Proceedings, page 13-28. CEUR-WS.org, (2013)Towards Large-scale Drive-by Sensing with Multi-purpose City Scanner Nodes., , , , and . WF-IoT, page 743-748. IEEE, (2019)IoT for Smart City Learning: Towards Requirements for an Authoring Tool., , and . SERVE@AVI, volume 1602 of CEUR Workshop Proceedings, page 12-18. CEUR-WS.org, (2016)Empowering social innovators through collaborative and experiential learning., , , and . EDUCON, page 1080-1088. IEEE, (2018)Supporting Crisis Training with a Mobile Game System., , , and . SGDA, volume 8101 of Lecture Notes in Computer Science, page 165-177. Springer, (2013)Designing IoT applications in lower secondary schools., , , , and . EDUCON, page 1120-1126. IEEE, (2018)A Unified Architecture for Supporting Direct Tag-Based and Indirect Network-Based Resource Discovery., and . AmI, volume 6439 of Lecture Notes in Computer Science, page 197-206. Springer, (2010)