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Effects of Number of Voices and Voice Type on Storytelling Experience and Robot Perception

, and . Sound and Robotics, CRC Press, (2023)
DOI: 10.1201/9781003320470-2

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Horror Laboratory and Forest Cabin - A Horror Game Series for Desktop Computer, Virtual Reality, and Smart Substitutional Reality, and . Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, ACM, (2020)Second Language Learning through Storytelling with a Social Robot-An Online Case Study, , , , , , , and . 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), page 67-74. IEEE, (2022)Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments, , , , and . Frontiers in Virtual Reality, (2022)The Influence of Visible Cables and Story Content on Perceived Autonomy in Social Human-Robot Interaction., , , and . Robotics, 12 (1): 3 (February 2023)Comparing a Robotic Storyteller versus Audio Book with Integration of Sound Effects and Background Music, , and . Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), ACM, (2021)An Approach to Investigate an Influence of Visual Angle Size on Emotional Activation During a Decision-Making Task, , , and . Virtual, Augmented and Mixed Reality (HCII 2023), page 649--664. Cham, Springer Nature Switzerland, (2023)Anthropomorphize me! - Effects of Robot Gender on Listeners' Perception of the Social Robot NAO in a Storytelling Use Case, , , , , and . Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), ACM, (2021)Towards a digital syllable-based reading intervention: An interview study with second-graders, , , , , , , , , and . British HCI Conference 2021 (BCS-HCI 2021), (2021)Using a Social Robot as a Hotel Assessment Tool, , , and . Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2023), (2023)Fancy Fruits - An Augmented Reality Application for Special Needs Education, , , , , and . Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2019), page 1-4. IEEE, (September 2019)