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Player strategies: achieving breakthroughs and progressing in single-player and cooperative games., , , и . CHI PLAY, стр. 131-140. ACM, (2014)Research methods for HCI., , , и . BCS HCI (2), стр. 221-222. BCS, (2008)Number Entry Interfaces and Their Effects on Error Detection., , и . INTERACT (4), том 6949 из Lecture Notes in Computer Science, стр. 178-185. Springer, (2011)Supporting learning within the workplace: device training in healthcare., , и . ECCE, стр. 30:1-30:4. ACM, (2013)A Performance Review of Number Entry Interfaces., , и . INTERACT (1), том 8117 из Lecture Notes in Computer Science, стр. 365-382. Springer, (2013)Smartwatches: the Good, the Bad and the Ugly?, , и . CHI Extended Abstracts, стр. 2133-2138. ACM, (2015)Choosing to interleave: human error and information access cost., , и . CHI, стр. 1651-1654. ACM, (2012)"I'd sit at home and do work emails": how tablets affect the work-life balance of office workers., , , и . CHI Extended Abstracts, стр. 1383-1388. ACM, (2013)Don't Kick the Habit: The Role of Dependency in Habit Formation Apps., , , , и . CHI Extended Abstracts, стр. 2932-2939. ACM, (2016)Moving Beyond Fun: Evaluating Serious Experience in Digital Games., и . CHI, стр. 2245-2254. ACM, (2015)