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The graphic adventure as an instrument to assist comprehensive reading., , , , and . Interacción, page 13:1-13:2. ACM, (2017)Sc@ut: Platform for Communication in Ubiquitous and Adaptive Environments Applied for Children with Autism., , , and . User Interfaces for All, volume 3196 of Lecture Notes in Computer Science, page 50-67. Springer, (2004)Personalized Guided Routes in an Adaptive Evolutionary Hypermedia System., , , and . EUROCAST, volume 2809 of Lecture Notes in Computer Science, page 196-207. Springer, (2003)Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada., , , , , , and . CoSECivi, volume 1682 of CEUR Workshop Proceedings, page 147-158. CEUR-WS.org, (2016)An adaptation method by feedback in an evolutionary hypermedia system., , and . ICWE, page 161-168. ACM, (2006)Interaction in video games for people with impaired visual function: improving accessibility., , and . Interacción, page 3. ACM, (2016)Aplicación web interactiva para gamificar una sesión de pósteres (Interactive Web Application to Gamify a Poster Session) (short)., , and . CEV, volume 3599 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Improving Reproducibility on Tree Based Multimarker Methods: TreeDTh., , , and . PACBB, volume 93 of Advances in Intelligent and Soft Computing, page 389-396. Springer, (2011)Task Model Representation of a Collaborative System using Hypermedia Networks., , , and . WEBIST (3), page 113-120. INSTICC Press, (2007)Introducing an interactive story in a geolocalized experience., , , , and . Interacción, page 20:1-20:7. ACM, (2017)