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Parallel Search of Strongly Ordered Game Trees., and . ACM Comput. Surv., 14 (4): 533-551 (1982)An efficient manual image annotation approach based on tagging and browsing., , and . MS, page 13-20. ACM, (2007)Deep Blue, , and . Artificial Intelligence, 134 (1-2): 57-83 (2002)A Comparison of Minimax Tree Search Algorithms., and . Artif. Intell., 20 (4): 347-367 (1983)Deep Blue System Overview., , and . International Conference on Supercomputing, page 240-244. ACM, (1995)Continual learning with direction-constrained optimization., , and . CoRR, (2020)Learning to Recover Reasoning Chains for Multi-Hop Question Answering via Cooperative Games., , , , , , , , and . CoRR, (2020)Learning to Teach in Cooperative Multiagent Reinforcement Learning., , , , , , , and . AAAI, page 6128-6136. AAAI Press, (2019)Circles are like Ellipses, or Ellipses are like Circles? Measuring the Degree of Asymmetry of Static and Contextual Word Embeddings and the Implications to Representation Learning., , , and . AAAI, page 14472-14480. AAAI Press, (2021)Combining Fast and Slow Thinking for Human-like and Efficient Decisions in Constrained Environments., , , , , , , , , and . NeSy, volume 3212 of CEUR Workshop Proceedings, page 171-185. CEUR-WS.org, (2022)