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Другие публикации лиц с тем же именем

Simulating Interactions of Characters., , и . MIG, том 5277 из Lecture Notes in Computer Science, стр. 94-103. Springer, (2008)Real-Time Character Control for Wrestling Games., и . MIG, том 5884 из Lecture Notes in Computer Science, стр. 128-137. Springer, (2009)Motion adaptation for humanoid robots in constrained environments., и . ICRA, стр. 3813-3818. IEEE, (2013)SkillVis: a visualization tool for boxing skill assessment., , , и . MIG, стр. 145-153. ACM, (2016)NETIVAR: NETwork Information Visualization based on Augmented Reality., , , и . SKIMA, стр. 1-8. IEEE, (2018)Synthesizing Expressive Facial and Speech Animation by Text-to-IPA Translation with Emotion Control., , , и . SKIMA, стр. 1-8. IEEE, (2018)A Feasibility Study on Image Inpainting for Non-cleft Lip Generation from Patients with Cleft Lip., , , , , , и . BHI, стр. 1-4. IEEE, (2022)A generic framework for editing and synthesizing multimodal data with relative emotion strength., , , , , и . Comput. Animat. Virtual Worlds, (2019)Gla-AI4BioMed at RRG24: Visual Instruction-tuned Adaptation for Radiology Report Generation., , , и . BioNLP@ACL, стр. 624-634. Association for Computational Linguistics, (2024)A Virtual Reality Framework for Human-Driver Interaction Research: Safe and Cost-Effective Data Collection., , , , и . HRI, стр. 167-174. ACM, (2024)