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Software Architectures for Implementing Achievement Badges - Practical Experiences., , , и . LaTiCE, стр. 41-46. IEEE Computer Society, (2014)Students Struggle to Explain Their Own Program Code., , и . ITiCSE (1), стр. 206-212. ACM, (2021)Improving online learning activity interoperability with Acos server, и . Softw. Pract. Exper., (01.01.2017)An Event Listener or an Event Handler?: Students Explain Event-drivenness in JavaScript., , , и . Koli Calling, стр. 23:1-23:10. ACM, (2021)Informal CS learning through games: benefits to formal education?, и . Koli Calling, стр. 163-164. ACM, (2015)Gender Differences in Introductory Programming: Comparing MOOCs and Local Courses., , и . SIGCSE, стр. 692-698. ACM, (2020)Complex Online Material Development in CS Courses., , , и . Koli Calling, стр. 26:1-26:5. ACM, (2020)Link Between Gaming Communities in YouTube and Computer Science., и . CSEDU (2), стр. 17-24. SciTePress, (2017)How (not) to introduce badges to online exercises., , , и . SIGCSE, стр. 33-38. ACM, (2014)Methodological Considerations for Predicting At-risk Students., , , , и . ACE, стр. 105-113. ACM, (2022)