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Prototyping Augmented Traditional Games: Concept, Design and Case Studies.

, , , and . GPC, volume 6646 of Lecture Notes in Computer Science, page 105-116. Springer, (2011)

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Using Aesthetic and Empathetic Expressions to Motivate Desirable Lifestyle., , , , , , and . EuroSSC, volume 5279 of Lecture Notes in Computer Science, page 220-234. Springer, (2008)A Multiagent System Architecture for Quality of Service Management in Distributed Multimedia Systems., and . SMARTNET, volume 160 of IFIP Conference Proceedings, page 121-134. Kluwer, (1999)Resource Reservation for Adaptive QOS Mapping in Real-Time Mach.. IPPS/SPDP Workshops, volume 1388 of Lecture Notes in Computer Science, page 1047-1056. Springer, (1998)A lightweight indoor location model for sentient artefacts using sentient artefacts., , and . SAC, page 1624-1631. ACM, (2007)Reusable integrity management services for embedded systems., , and . SOCA, page 1-8. IEEE Computer Society, (2009)Gamifying Human Behavior in Urban Crowdsourcing for a Sustainable Smart City., and . iiWAS, page 546-555. ACM, (2019)Gamified navigation system: enhancing resident user experience in city exploration., and . UbiComp/ISWC Adjunct, page 180-183. ACM, (2020)Making both first-person and third-person perspectives available in real world services., , and . ISC2, page 1-4. IEEE, (2022)Collectively Sharing Human Eyes and Ears as Smart City Digital Platforms., and . ISC2, page 1-4. IEEE, (2022)Digitally Enhancing Society Through Structuralism: Virtualizing Collective Human Eyesight and Hearing Capabilities as a Case Study., and . HCI (23), volume 12203 of Lecture Notes in Computer Science, page 400-414. Springer, (2020)