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The Context Matters: Predicting the Number of In-game Actions Using Traces of Mobile Augmented Reality Games., , , , и . MUM, стр. 25-35. ACM, (2018)Content-based video retrieval in historical collections of the German Broadcasting Archive., , , , , , и . Int. J. on Digital Libraries, 20 (2): 167-183 (2019)Investigating Correlations of Inter-coder Agreement and Machine Annotation Performance for Historical Video Data., , , , , , , и . TPDL, том 11799 из Lecture Notes in Computer Science, стр. 107-114. Springer, (2019)Secure Mobile Communication via Identity-based Cryptography and Server-aided Computations, , , и . Journal of Supercomputing, (2010)Blind Source Separation via Unsupervised Learning., , и . ICANNGA, стр. 116-120. Springer, (1997)Security, Fault Tolerance and Modeling of GridWorkflows in BPEL4Grid., , , и . Software Engineering (Workshops), том P-160 из LNI, стр. 193-200. GI, (2010)Unobtrusive Mechanism Interception., , , , , и . LCN, стр. 303-306. IEEE, (2022)Genetic Algorithms for Binary Quadratic Programming, и . Proceedings of the Genetic and Evolutionary Computation Conference, 1, стр. 417--424. Orlando, Florida, USA, Morgan Kaufmann, (13-17 July 1999)AgentSurvey: Assessing the state of the Art of Industrial Applications Using Agent Technology and AI, , , , , , , , и . Online Proceedings of the AI-2002 Workshop on Business Agents and the Semantic Web, (мая 2002)Calgary, Alberta, Canada.The Experiential Heterogeneous Earliest Finish Time Algorithm for Task Scheduling in Clouds., , , и . CLOSER, стр. 371-379. SciTePress, (2019)