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Human-Computer Integration (Dagstuhl Seminar 18322)., , и . Dagstuhl Reports, 8 (8): 18-47 (2018)Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game., , , , , , , , и . ACM Trans. Comput. Hum. Interact., 27 (1): 3:1-3:30 (2020)On Eliciting a Sense of Self when Integrating with Computers., , , , и . AHs, стр. 68-81. ACM, (2022)The "Logic Bonbon": A Computable Food, Or an Eatable Computer?, и . Conference on Designing Interactive Systems (Companion Volume), стр. 77-80. ACM, (2023)Dancing Delicacies: Designing Computational Food for Dynamic Dining Trajectories., , , , , , и . Conference on Designing Interactive Systems, стр. 244-262. ACM, (2023)Understanding physical activity through 3D printed material artifacts., , и . CHI, стр. 3835-3844. ACM, (2014)Crowdsourcing Synchronous Spectator Support: (go on, go on, you're the best)n-1., , , и . CHI, стр. 757-766. ACM, (2015)How far is up?: encouraging social interaction through children's book app design., и . CHI Extended Abstracts, стр. 483-486. ACM, (2014)Towards Designing Playful Bodily Extensions: Learning from Expert Interviews., , и . CHI, стр. 233:1-233:20. ACM, (2023)Pneunocchio: A playful nose augmentation for facilitating embodied representation., , , , , , , и . UIST (Adjunct Volume), стр. 40:1-40:3. ACM, (2023)