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Context-based design of mobile applications for museums: a survey of existing practices.

, , and . Mobile HCI, page 153-160. ACM, (2005)

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The 4C framework: principles of interaction in digital ecosystems., , , and . UbiComp, page 87-97. ACM, (2014)Using Smartwatch Inertial Sensors to Recognize and Distinguish Between Car Drivers and Passengers., , , , and . AutomotiveUI, page 74-84. ACM, (2018)Design Visions for Future Energy Systems: Towards Aligning Developers' Assumptions and Householders' Expectations., , , , and . NordiCHI, page 20:1-20:13. ACM, (2022)Designing Pervasive Games for Learning., , , , , , and . HCI (10), volume 6770 of Lecture Notes in Computer Science, page 99-108. Springer, (2011)Understanding "cool" in human-computer interaction research and design., , and . OZCHI, page 53-62. ACM, (2013)Shaping Romance: Mediating Intimacy for Co-located Couples., , , and . OZCHI, page 86-98. ACM, (2021)Context-based design of mobile applications for museums: a survey of existing practices., , and . Mobile HCI, page 153-160. ACM, (2005)Spicing It Up: From Ubiquitous Devices to Tangible Things Through Provocation., , and . TEI, page 33:1-33:15. ACM, (2022)One Byte at a Time: Insights about Meaningful Data for Sustainable Food Consumption Practices., , , and . Conference on Designing Interactive Systems, page 683-696. ACM, (2021)Sustainable Foodtures: Exploring Roles of Future Technology in Sustainable Food Shopping., , , , and . NordiCHI, page 17:1-17:12. ACM, (2022)