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Calligraphic Stylisation Learning with a Physiologically Plausible Model of Movement and Recurrent Neural Networks.

, , , , and . MOCO, page 25:1-25:8. ACM, (2017)

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From DNA to 3D organic art forms., , , , , and . SIGGRAPH Sketches, page 5. ACM, (2007)Lognormality: An Open Window on Neuromotor Control., , , , , , , , , and 12 other author(s). IGS, volume 14285 of Lecture Notes in Computer Science, page 205-258. Springer, (2023)Calligraphic Stylisation Learning with a Physiologically Plausible Model of Movement and Recurrent Neural Networks., , , , and . MOCO, page 25:1-25:8. ACM, (2017)Dynamic Graffiti Stylisation with Stochastic Optimal Control., , and . MOCO, page 18:1-18:8. ACM, (2017)Swarm-Based Identification of Animation Key Points from 2D-medialness Maps., , and . EvoMUSART, volume 11453 of Lecture Notes in Computer Science, page 69-83. Springer, (2019)Two Decades of Game Jams., , , , , , , and . ICGJ, page 1-11. ACM, (2021)Network Bending: Expressive Manipulation of Deep Generative Models., , and . EvoMUSART, volume 12693 of Lecture Notes in Computer Science, page 20-36. Springer, (2021)An Ecosystem Based Model for Real-Time Generative Animation of Humanoid Non-Player Characters., and . EPIA, volume 8154 of Lecture Notes in Computer Science, page 66-77. Springer, (2013)Generating Calligraphic Trajectories with Model Predictive Control., , and . Graphics Interface, page 132-139. Canadian Human-Computer Communications Society / ACM, (2017)On Mixed-Initiative Content Creation for Video Games., , and . IEEE Trans. Games, 14 (4): 543-557 (2022)