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"Your Eyes Tell You Have Used This Password Before": Identifying Password Reuse from Gaze and Keystroke Dynamics.

, , , , , , and . CHI, page 400:1-400:16. ACM, (2022)

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Affective Automotive User Interfaces - Reviewing the State of Emotion Regulation in the Car., , and . CoRR, (2020)Supporting Interface Experimentation for Blockchain Applications., , , and . NordiCHI (Adjunct), page 38:1-38:5. ACM, (2022)TaxiMedia: An Interactive Context-Aware Entertainment and Advertising System., , , , and . GI Jahrestagung, volume P-154 of LNI, page 3933-3940. GI, (2009)Bi-3D: Bi-Manual Pen-and-Touch Interaction for 3D Manipulation on Tablets., , , , , , , and . UIST, page 149-161. ACM, (2021)Look & Turn: One-handed and Expressive Menu Interaction by Gaze and Arm Turns in VR., , , , and . ETRA, page 66:1-66:7. ACM, (2022)Investigating User Perceptions Towards Wearable Mobile Electromyography., , , , and . INTERACT (4), volume 12935 of Lecture Notes in Computer Science, page 339-360. Springer, (2021)Empowering Users: Leveraging Interface Cues to Enhance Password Security., , , , , and . INTERACT (1), volume 14142 of Lecture Notes in Computer Science, page 359-368. Springer, (2023)GazeCast: Using Mobile Devices to Allow Gaze-based Interaction on Public Displays., , , , , and . ETRA, page 92:1-92:8. ACM, (2023)Understanding Shoulder Surfer Behavior Using Virtual Reality., , , , , , , , , and 2 other author(s). VR Workshops, page 576-577. IEEE, (2022)Customer Touchpoints im stationären Einzelhandel—Potenzial von Pervasive Computing, , , , , and . Marketing Review St. Gallen, 27 (2): 37--42 (2010)