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Human vs. GPT-3: The challenges of extracting emotions from child responses., , , , and . QoMEX, page 1-4. IEEE, (2022)Comparison of Crowdsourced and Remote Subjective User Studies: A Case Study of Investigative Child Interviews., , , , , , , , and . QoMEX, page 1-6. IEEE, (2022)Towards an AI-driven talking avatar in virtual reality for investigative interviews of children., , , , , , , , , and 1 other author(s). GameSys@MMSys, page 9-15. ACM, (2022)Deriving Emotions and Sentiments from Visual Content: A Disaster Analysis Use Case., , , and . CoRR, (2020)A Comparative Study of Interactive Environments for Investigative Interview of A Virtual Child Avatar., , , , , , , , and . ISM, page 194-201. IEEE, (2022)A Virtual Reality Talking Avatar for Investigative Interviews of Maltreat Children., , , , , , and . CBMI, page 201-204. ACM, (2022)Multimodal Virtual Avatars for Investigative Interviews with Children., , , , , , , , , and 1 other author(s). ICDAR@ICMR, page 2-8. ACM, (2021)Visual Sentiment Analysis: A Natural Disaster Use-case Task at MediaEval 2021., , , , , , and . MediaEval, volume 3181 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)Sentiment Analysis from Images of Natural Disasters., , , and . ICIAP (2), volume 11752 of Lecture Notes in Computer Science, page 104-113. Springer, (2019)Is More Realistic Better? A Comparison of Game Engine and GAN-based Avatars for Investigative Interviews of Children., , , , , , and . ICDAR@ICMR, page 41-49. ACM, (2022)