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Activity analysis enabling real-time video communication on mobile phones for deaf users.

, , , , and . UIST, page 79-88. ACM, (2009)

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Optimal Delay for Media-on-Demand with Pre-loading and Pre-buffering., , and . SIROCCO, volume 4056 of Lecture Notes in Computer Science, page 171-181. Springer, (2006)Codebook organization to enhance maximum a posteriori detection of progressive transmission of vector quantized images over noisy channels., , and . ICASSP (5), page 233-236. IEEE Computer Society, (1993)Using computer vision to access appliance displays., , , and . ASSETS, page 281-282. ACM, (2014)VBGhost: a braille-based educational smartphone game for children., , and . ASSETS, page 75:1-75:2. ACM, (2013)Exploring the Opportunities and Challenges with Exercise Technologies for People who are Blind or Low-Vision., , , , and . ASSETS, page 203-214. ACM, (2015)Universal Access to Computing Education (Abstract Only)., , and . SIGCSE, page 692. ACM, (2015)Improving the accessibility of computing enrichment programs (abstract only)., , , , , and . SIGCSE, page 662. ACM, (2012)Disability in Computer Science Education., , , , and . SIGCSE, page 1364. ACM, (2021)Disability and Accessibility in Computer Science Education., , , , and . SIGCSE (2), page 1915. ACM, (2024)Panel: What and How to Teach Accessibility., , , , , and . SIGCSE, page 639-640. ACM, (2020)