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An Adaptive Sampling Scheme for Out-of-Core Simplification.

, , , and . Comput. Graph. Forum, 21 (2): 111-119 (2002)

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Adaptive coding of generic 3D triangular meshes based on octree decomposition., , , , , and . Vis. Comput., 28 (6-8): 819-827 (2012)A Single-pass Approach to Adaptive Simplification of Out-of-core Models., , , and . Int. J. Image Graph., 3 (2): 291-309 (2003)Progressive out-of-core compression based on multi-level adaptive octree., , , , and . VRCIA, page 83-89. ACM, (2006)An Adaptive Sampling Scheme for Out-of-Core Simplification., , , and . Comput. Graph. Forum, 21 (2): 111-119 (2002)An entropy coding method for floating-point texture coordinates of 3D mesh., , , , , and . ISCAS, page 1835-1838. IEEE, (2010)Representing Appearance of Ancient Japanese Drawing Named Ukiyo-e., , , , and . VAST, page 9-14. Eurographics Association, (2007)Compression of massive models by efficiently exploiting repeated patterns., , , , , and . VRST, page 229-230. ACM, (2009)Measurement of Reflection Properties in Ancient Japanese Drawing Ukiyo-e., , , , and . ACCV (1), volume 4843 of Lecture Notes in Computer Science, page 779-788. Springer, (2007)Surfel Set Simplification With Optimized Feature Preservation., , , , and . IEEE Access, (2016)Exploiting repeated patterns for efficient compression of massive models., , , , and . VRCAI, page 145-150. ACM, (2009)