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Designing HCI for education: cultural probes interest to better know the teacher-user., , and . IHM, page 186-194. ACM, (2018)Classifying tangible user interfaces with cladistics: criteria and forms for a collaborative inventory., , , and . IHM, page 209-218. ACM, (2018)Could a tangible interface help a child to weigh his/her opinion on usability?, , , , and . IHM, page 12-19. ACM, (2018)Long-term kinesthetic motor imagery practice with a BCI: Impacts on user experience, motor cortex oscillations and BCI performances., and . Comput. Hum. Behav., (September 2023)PrisMe: a Tangible User Interface for Work Group Regulation. Preliminary User Experience Study., , , , , and . ETIS, volume 2801 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Tangible User Interfaces Characterization (TUIC)., , , and . ETIS, volume 1861 of CEUR Workshop Proceedings, page 34-35. CEUR-WS.org, (2017)CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation., , , , , and . ACM Trans. Comput. Hum. Interact., 32 (2): 17:1-17:49 (April 2025)Marker-based augmented reality: instructional-design to improve children interactions with astronomical concepts., , and . IDC, page 21-28. ACM, (2015)Embodying emotional presence through a tangible interface in a hybrid collaborative learning situation: state of the art., and . IHM (Adjunct), page 2:1-2:9. ACM, (2023)Le TanISe : Une interface utilisateur tangible pour soutenir l'apprentissage de l'autorégulation en contexte scolaire ?: TanISe: A Tangible User Interface to Support Self-Regulation Learning in a School Context?, , and . IHM (Extended Abstracts), page 3:1-3:6. ACM, (2021)